The year of 2020 will be the tipping point for virtual reality (VR), augmented reality (AR) and mixed reality (MR) to capture two thirds of consumers' leisure time, while the industry will reach US$150 billion by 2022, according to a report issued by BofA Merrill Lynch Global Research.
VR/AR/MR is enabling a fourth wave of computing power via a spatial computing revolution that integrates disruptive technologies such as sensors, big data, the cloud, artificial intelligence and wearables.
It has the potential to become the "form factor" for next generation computing as a universal, smart, and intuitive interface for the Internet of things (IoT) ecosystem.
It could be the one device to disrupt and rule the world of technology – bridging the digital and physical worlds for the 3.5 billion Internet users, 3.6 billion mobile broadb...
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